![]() (378 Kb) Downloaded 0 times game04.zip You don't have permission to download attachments. Attachments log and screenshot.zip You don't have permission to download attachments. Whilst I'm not a games developer, I would hope there is something you can do to amend the priorities of the arriving ambulance/helicopter patients so that even if they're not immediately the next patients to arrive, they should come on the first ambulances which are sent out after the start of the event.Īttached is my save file at 1 minute before the event is due to fail, a screenshot of the patients due to arrive for the event, and the log. ![]() This means I get my full complement of ambulance patients from all 6 insurance companies (also changed in tweakables), rather than just the first 19. Whilst I'm not using any mods, I have changed the ambulances and helicopter settings in the tweakables so they can take up to 10 patients each per day, rather than 3. Is this a bug 3 comments 2 Posted by u/sampsonsong325 18 days ago Problems with creating foundations for an isolated building Resolved I wanted to build a pathology department in a new, isolated building, but I have problems building foundations. Patient number 9 is actually the patient on the ambulance which is about to arrive, and when you run the game forward, he arrives less than a minute after the event fails - this means it took him exactly 18 hours to arrive from when he was spawned. Patient number 7 arrived with about 1:40 on the event clock and was able to be treated in time patient number 8 arrived with about 0:45 on the event clock and is still being diagnosed in the trauma centre. 6 of the patients were done within the first 8-10 hours with no problems. There were 9 patients, and the event had a maximum time of 18 hours to complete. Similar to this person's post a few months ago, the event failed because not every patient turned up by the end of the event. I've just tried to complete a "stock market crash" event.
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